From IEEE VW Standard Working Group
Metaverse Standards Overview
The IEEE Virtual World Standard Working Group (P1828) is focused on the development of common standards for virtual environments. From assets to protocols and general working models in order to facilitate the common interoperability scenario for all virtual environments in the future. Our working group members are dedicated to multiple phases within this process in order to accumulate further details and application methodologies over time.
Definition of a Virtual EnvironmentA synthetic environment consisting of virtual spaces containing objects, inhabitants, and their relationships, which exists in virtually-defined time. A Virtual environment can also provide a platform for "Serious Games", "Simulations", or "Video Games". Virtual Worlds are intended for its users to inhabit and interact, and the term today has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others graphically.
VisionProvide an overarching Model and corresponding Standards for Systems of Virtual Worlds and Metaverse immersive Environments.
MissionThe Metaverse Standards group is developing standards for virtual environments. The first phase is documenting all known components and technical processes of a virtual world, identify extant standards for sub components, identify standards in development that address these requirements and finally identify the components from this list that should be in a common metaverse standard.
ScopeThis standard is an over-arching standard for virtual environments. The over-arching standard provides a reference model and covers subsequent standards for virtual worlds. This standard establishes terminology for the Virtual Environment (VE) components and systems. The reference model covers addresses, interfaces and/or communication protocols between and among system components. Components include supporting devices, like servers, reality engines/environments, virtual objects including avatars, and scripts. This standard defines processes, conventions and protocols to promote interoperability objects between and among virtualenvironments and networked resources. This standard is application agnostic but will provide illustrative use cases.
PurposeThe purpose of this standard is to promote leverage (software and data reuse) of work between virtual project developments and promote shared resources. Another purpose of this standard is to establish the means to incorporate the respective strengths of different virtual environments.
Working Group Leaders
ROLE NAME PROFILE SKYPE NAME PHONE Chair Tom Starai firstname.lastname@example.org thomas.starai 703-927-5328 Vice Chair Kevin Simkins Google+ email@example.com kevin.simkins 312-208-0852 Vice Chair Will Burns Google+ firstname.lastname@example.org darianknight 973-500-8814 Architecture Lead Peter Finn email@example.com peter.finn 416-802-9979 Editor William Glascoe firstname.lastname@example.org supracxo 240-305-6733 Identity Lead Greg Shreve Security Lead and Wiki Sysop CG Anderson IEEEVWwikiSysop@gmail.com cg.andersonusa Sensors Kyle Gomboy email@example.com pcmash 407 992 8284
ORGANIZATION NAME PROFILE SKYPE NAME PHONE Perpetual Studios Jon Bee www.perpetualstudios.com firstname.lastname@example.org the.jon.bee 479-685-9372 Luminarete Mike Schoenfeld email@example.com 317-345-3373
Name Google+ Diaspora Blog Tom Starai @tomstarai Tom Starai http://gplus.to/TomStarai http://www.linkedin.com/in/tomstarai Kevin Simkins @KevinSimkins kevin.simkins http://gplus.to/KevinSimkins http://www.linkedin.com/in/kevinsimkins Will Burns @DarianKnight darianknight http://gplus.to/WillBurns http://www.linkedin.com/in/wgburns Will Burns http://blog.andromeda3d.com Peter Finn @Nink Peter Finn http://gplus.to/PeterFinn peter-finn William Glascoe William Glascoe CG Anderson cganderson Kyle Gomboy ReactionGrid Jon Bee @Jon__Bee mr.jbee http://gplus.to/JonBee Jonathan Bee
Section Assigned Commitment for INSERT NEW TARGET DATE 0) Migrate document from Wiki Jeremy Squires COMPLETE (May 11) 1) Overview 2) Informative References CG Anderson clean up and fill out full (Sept 1) 3) Normative references CG Anderson clean up and fill out full (Sept 1) 4) Definitions CG Anderson clean up/edit (Sept 1), more to do still 5) Reference Model Tom Starai Update Reference Model (May 11) 6) Components 7) Architecture and Design William Glascoe Update Archtiecture and Design (May 11) 8) Interoperability Peter Finn Draft Interoperability for Objects and Avatars (May 11) 9) Avatars 10a) Objects Peter Finn Update Object in relation to Interop (May 11) 10b) Objects Jeremy Squires Update Semantec Metadata COMPLETE (May 11) 11) Digital Assets 12) Environments 13) Out World Objects 14) minimum Requirements General Items CG Anderson clean up formatting (partial), create consistent headings, create TOC, create appendix for security information (Sept 1)
Need for the projectVirtual Environments are new and unique spaces with resources, properties and characteristics that need a standard taxonomy. Important aspects of virtual environments need to be clarified to allow greater use of the technology as it evolves. As virtual environments reveal opportunities for growing applications, the strengths of various environments can be exploited effectively. Objects need to be shared among environments for a common purpose. The strengths of environments need to be expressed. The interfaces to networked resources need to be standardized for common use, potentially service oriented architecture.
Additional Explanatory NotesThe environments, industries and application space for which this standard applies are numerous. Illustrative use cases will be provided in the standard. Applications include educations (virtual classrooms), social business modes, immersive training, serious games and 3D simulations. The 3D visualization and interactive GUI will be addressed as important features with aspects to be improved with standardization. Virtual Environments include user content and developer content. This standard will reference IEEE/ISO 15288, IEEE 12207, IEEE 1220, IEEE 1278 and IEEE 1516 as appropriate and build on work at the Federal Consortium for Virtual Worlds (FCVW at the National Defense University's iCollege, IETF, the many commercial ventures and academic interests. The guiding principle is to create a standard that enables integrated virtual environments and applications.
Further InformationFurther information concerning the P1828 Working Group can be found on the IEEE Standards Association page.
Virtual World ModelThe Virtual World Model is the collection of Virtual Worlds Standards that are placed at the different levels of the Open Systems Interconnection(OSI) Reference Model. Each Standard focuses on that specific layer and must work with the layers below it.
The technologies to render user-defined (animation) and physics-generated (simulation) virtual objects and their behaviors (graphic, acoustic, haptic, gustatory and olfactory) are part of virtual reality (VR) more than virtual worlds. Tracking humans and their avatars as they transverse virtual environments (i.e., artificial nature--skies, lands, bodies of water, plants and animals) are part of VR too. Their is no parity in fidelity between the human sensory organs' dynamic range, input devices, output devices, computing machines executing procedural and declarative languages, and networks of computing machinery hosting virtual environments with virtual objects including humanoids. We will attempt to reconcile the disparities, say from 01 Jan 2001 to 01 Jan 2010 (10 years) in the five senses, I/O devices, software, and computing machinery to illustrate the relative rates of technological advance in realism (precision, accuracy, duration, capacity, dynamic range), device prices, etc.
Current Internal ProjectsThe purpose of the Internal Projects section is to offer methods of public demonstration concerning the varied approaches and issues with which we are addressing within the Virtual World Standard group. Below, you will find a public list of ongoing internal projects and initial descriptions for reference. For further information or a live demonstration, please feel free to contact one of our Project Leaders listed on this page.
Current Internal Projects ListCodename: Project Stargate | PS:1 (Version 1) and currently PS:2 (Version 2)
References and Additional Information
Existing Environment Components
Existing Working Groups
Virtual World Minimum Requirements
Industry Use Case Scenarios
Extant Virtual Worlds
Virtual World Peripherals
Architectural and Design Principles
Terminology and Definitions
InteroperabilityThe purpose of the Interoperability scope is to acknowledge and define common ground for all virtual environment systems by which their communications protocols and assets may be interchangeable for the end-user with appropriate access rights. In order to ensure this, multiple means of interoperability are addressed in kind as Open, Limited or Proprietary methodologies, with a goal to foster the use of open standards on a wide scale.
Life Cycle“Virtual World lifecycle process descriptions”, a standard developed by the IEEE that defines a “Usability Maturity Model”, a set of practices in the design lifecycle process of a system to be VW-centered and involve appropriate evaluation. The VW standard shall define individual components within these primary steps:
• Ensure VW-centered design content in system strategy
• Plan and manage the VW-centered design process
• Specify the stakeholder and organizational requirements
• Understand and specify the context of use
• Produce architectural and design solutions
• Evaluate designs against requirements
• Introduce and operate the system
CategoryPlease do not modify this section.