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Contents

Metaverse Standards Overview

Definition of a Virtual World

An abstract environment consisting of virtual spaces containing objects, inhabitants, and their relationships, which exists in virtually-defined time. A Virtual World can also provide a platform for "Serious Games", "Simulations", or "Video Games". Virtual worlds are intended for its users to inhabit and interact, and the term today has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others graphically.

Vision

Provide an overarching Standard for Systems of Virtual Worlds and Metaverse immersive Environments.

Mission

The Metaverse Standards group is focused on developing the standards for virtual world environments. The first phase is documenting all the currently known components and technical processes of a virtual world, identify standards that already exist for sub components, identify standards already in development that are addressing these requirements and finally identify the components from this list that should be included in a common metaverse standard.

Scope

This Standard establishes terms of reference for the Virtual World (VW) components of systems and will provide a framework for the systems engineering and life cycle of applicable complex systems defined by ISO/IEEE 15288. This Standard shall define common processes, conventions and protocols to promote interoperability among virtual world environments and networked resources.

Purpose

The purpose of this standard is to guide the design of complex systems that engage 3D virtual world components. The objective is to promote a common and open standard for virtual world environments. This will allow virtual worlds to leverage shared resources and to describe mechanisms to federate models and simulations. Another objective is to establish architectural goals for the migration of virtual worlds from a foundation of understanding.

Need for the project

Virtual Worlds are new and unique environments with resources, properties and characteristics that need a standard taxonomy. Life cycle issues, system engineering principles, architectural goals and imperatives, specific to virtual worlds, need to be clarified. Important aspects of virtual worlds need to be stressed to allow their greater use as the technology evolves. Virtual worlds are now revealing opportunities for growing applications and the strengths of various environments can be exploited effectively. Common interfaces, protocols and sharing of objects among these environments will provide a foundation for future growth. The strengths of these environments need to be identified and expressed. The interfaces to networked resources need to be standardized for their intended use.

Additional Explanatory Notes

The environments, industries and application space for which this standard applies shall be defined. This standard will use IEEE 12207, IEEE/ISO 15288, IEEE 1220, IEEE 1278 and IEEE 1516 as appropriate and build on work at the federal consortium, IETF, the many commercial ventures and academic interests. The guiding principle will be to create a standard that provides guidance for the acquistion, supply and supports better/standardized virtual environments and their application.

Further Information

Existing Environment Components

Virtual World Functions and Components

Existing Working Groups

Groups Developing Standards

Virtual World Minimum Requirements

Minimum Requirements

Industry Use Case Scenarios

Use Case

Existing Virtual Worlds

Virtual Worlds

Virtual World Peripherals

Products

Architectural and Design Principles

Architectural / Design
Integration
Communications
Interfaces
Federation
Reuse
User Generated Content

Terminology and Definitions

Terminology and Definitions

Interoperability

Interfaces
object standards
cross domain considerations

Life Cycle

“Virtual World lifecycle process descriptions”, a standard developed by the IEEE that defines a “Usability Maturity Model”, a set of practices in the design lifecycle process of a system to be VW-centered and involve appropriate evaluation. The VW standard shall define individual components within these primary steps: • ensure VW-centered design content in system strategy • plan and manage the VW-centered design process • specify the stakeholder and organizational requirements • understand and specify the context of use • produce architectural and design solutions • evaluate designs against requirements • introduce and operate the system

Sytems Engineering
Test and Evaluation
Configuration Management

Category

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